Press Kit

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Description

In eXoSpace Combat Engineer, you build a spaceship out of geometrical shapes and then pilot it in combat, which is a blend of bullet-hell and tactical shooter. Your mission is to conquer a sector of the galaxy by building up a starbase and eliminating enemy bases and bosses.

eXoSpace is a unique blend of spaceship construction, top-down shooter, (star)base building, and base defense. The player needs metal to build bigger ships, which can be gathered by destroying enemy ships. In addition, by completing missions, the player can increase their rank, unlocking new modules and the ability to build bigger ships.

The game aims for high replayability, featuring procedurally generated sectors and combat encounters, extensive Steam Workshop and modding support, new factions, many new modules to discover, and more.

It is under full-time development by a solo developer, with release expected at the beginning of 2025.

Trailer

Direct link: YouTube.

Highlights

Easy to use yet powerful ship editor: Easily create complex and beautiful spaceship designs, and test them against any ship encountered. Share your awesome designs on Steam Workshop effortlessly.

Surprising encounters that keep you on your toes: No two combat encounters are the same - enemies come in new combinations and from unexpected directions, thanks to the procedural encounter system.

Starbase building and defense add an additional layer of complexity and challenge: Your star home is your base of operations from which you will conquer your sector of the galaxy.

Endless replayability thanks to the progression system, extensive modding and Steamworks support, and the huge number of modules to discover, some of which are rare and extremely powerful.

Details

The Developer: Bas@Fantastimaker

Fantastimaker is an independent game studio with a single developer: Bas. He does everything himself: programming, art, game design, marketing, and much more. He has been making game prototypes and toys since he was a small kid, when he got his first Commodore 64.

After working for more than 15 years as a software engineer on all kinds of enterprise software projects, he is now working full-time on game development, trying to make a living as his own boss.

You can contact him on Discord. He's always happy to get feedback.

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Disclaimer

Feel free to use the materials in this press kit for your own use, commercial or otherwise.