Press Kit

Description

Design your ship, choose your target, and embark on a hunt through a randomly generated universe. Each hyperjump leads to a new and unexpected encounter, forcing you to make tough choices. What kind of bounty hunter will you become?

In eXoSpace, you embark on a bounty hunt through the most dangerous parts of the galaxy. Only your spaceship design and piloting skills, along with your ability to make tough decisions, will keep you alive. Every hyperjump brings a new and potentially deadly encounter—or perhaps a friendly trader or an alien in need of help. Adapt your spaceship design on the fly using the resources and module blueprints you collect. And if you manage to reach your target, an intense boss fight awaits.

I quit my job to work full-time on this, with release expected in Q2 2025.

Trailer

Direct link: YouTube.

Highlights

No two playthroughs are the same. Each mission presents a randomized map, new enemies, unique events, and unexpected outcomes.

A powerful yet user-friendly gridless ship editor. Place modules in any orientation, paint them individually in any color, fine-tune controls for each module, and test your design against any ship you've encountered to ensure it performs well.

Hundreds of module blueprints to discover, including pistons, rotators, and game-changing unique modules. How you place these modules—and where—determines your ship's effectiveness.

Sandbox mode where you can build ships using any module previously encountered, and spawn ships or any design you have seen in-game (including bosses)

Extensive modding support for spaceship modules, AI scripts, encounters, and even boss fights.

Steam Workshop integration for sharing your designs and downloading new mods with ease.

Rogue mode for an extra challenge, where death is final (optional).

...and more to come!

Details

The Developer: Bas@Fantastimaker

I am an independent game studio with a single developer (me). I do everything myself: programming, art, game design, marketing. I have been making game prototypes and toys since I was a small kid, when I got my first Commodore 64.

After working for more than 15 years as a software engineer on all kinds of enterprise software projects, I am now working full-time on game development, trying to make a living as my own boss.

You can contact me on Discord. I'm always happy to get feedback.

Key art (e.g. for video thumbnail)

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Disclaimer

Feel free to use the materials in this press kit for your own use, commercial or otherwise.